#include "ASocketConnector.h"
// ASocketConnector
ASocketConnector::ASocketConnector():
timeout(0),
random_seed(0),
current(0),
max_priority(0),
min_priority(0),
adjust(false),
bind_port(0),
bound(false)
{}
int ASocketConnector::bind_to_card(unsigned card_number, unsigned short port)
{ int g=0;
char buf[10001];
AFunctionLock lock(mutex);
g=IP_host(buf,1000,bind_address,card_number);
if(g) return 1;
bind_port=port;
bound=true;
return 0;
}
int ASocketConnector::add(const char * address,const char * port, int priority)
{ int g=0;
AFunctionLock lock(mutex);
return 0;
}
int ASocketConnector::add(const IPAddress& address,const char * port, int priority)
{ int g=0;
AFunctionLock lock(mutex);
return 0;
}
int ASocketConnector::add(const IPAddress& address,unsigned port, int priority)
{ int g=0;
AFunctionLock lock(mutex);
return 0;
}
int ASocketConnector::add(const IPSocketAddress& address_port, int priority)
{ int g=0;
AFunctionLock lock(mutex);
return 0;
}
int ASocketConnector::add_name(const char * name,const char * port, int priority, unsigned name_size_limit)
{ int g=0;
AFunctionLock lock(mutex);
return 0;
}
int ASocketConnector::reset_list(unsigned Random_seed)
{ int g=0;
AFunctionLock lock(mutex);
if(Random_seed)
random_seed=Random_seed;
return 0;
}
int ASocketConnector::connect(ASocket& z)
{ int g=0;
AFunctionLock lock(mutex);
if(bound)
{
IPSocketAddress bind_socket_address=bind_address;
bind_socket_address.set_port(bind_port);
z.bind(bind_socket_address);
}
return 0;
}